I wonder if Eidos Montreal has any idea what they’ve done to a large slice of gamers by putting so much of the damn focus on Garrett’s hands.
I mean, it’s a game about petty theft and breaking and entering: of course they need to show the protagonists hands. Prying open windows, picking locks, snatching up every gleaming metal object in a room: a first-person looter without hands in 2014 would be silly.
But, good god, did you have to spend that much time lovingly detailing every flick and twitch and arch and slide of those long fingers as they delicately fondle art and books and jewels, or showcasing the firm grip he has when climbing ropes and gripping the claw or blackjack? Did you have to give us such a long sequence of those slender hands when he admires a new brooch for his collection, with that final flick of his wrist as he pockets his new possession? Did you really, really have to include the way he uses those hands to guide himself around boxes and crates, before getting a sure grip on those heavy beams and levering them quietly but firmly out of his way?
Did you? DID YOU?
Because if you didn’t have to, but went ahead anyway…
From the bottom of my heart.